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Stretch Panic
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INFO BOX |
SYSTEMS
Playstation 2
RELEASE DATES
Japan - 12/06/01
Europe - 07/27/01
NA - 08/28/01
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PUBLISHERS
Kadokawa Shoten (Japan)
Midas Interactive Entertainment (Europe)
Conspiracy Entertainment (NA)
OTHER TITLES
Freak Out
Hippa Linda
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Can you really call this a game? It's really just a showcase of the engine by pitting you against a dozen bosses. There are a few levels, but they are 100% completely useless and only serve to annoy you because you are forced to play them just to gain points.
Anyway, you pull and stretch your way through the game, as you should expect. You start in a main hub area (the coolest part of the game) surrounded by doors. By opening doors you will proceed to either a boss battle, or a small level infested with only one type of enemy.
If you chose an actual stage, then all you do is beat up the large breasted woman to get points which you use to unlock doors, and then excorsize the bosses. That's all they're for. If you didn't need points to do these things then you could completely bypass them (which would be preferable, honestly).
If you entered a boss battle you will, obviously, be pitted against a large boss. Most of them will offer little to no challenge. The only real difficult part is finding a chance to excorsize the boss as this takes a little time to complete.
Honestly, I wasn't impressed at all with the game. Graphics are simple, yet stretchy. Music has a few high points, but mostly forgettable. Controls are awkward when using your scarf, and Linda has to be the slowest woman on Earth.
I'd say pass on it, but if you find it for a couple bucks at some store then, what the hell, pick it up.
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